About This GameA god falls. A rift opens. A hero rises.Prime Mover is a game about designing circuit boards from 4Bit Games.In this open-ended puzzle game, you build circuit boards to solve a wide variety of logic and computer science inspired problems. Compare the speed and efficiency of your unique solutions with your friends and the world. Work your way from transistor to processor, uncover the story of the Byte of Burden!Design Circuit boards- Design and build Circuit boards that solve a wide variety of logic and computer science inspired problems.Open-ended puzzles- There are infinitely many ways to solve every puzzle, but some solutions are better than others! Compare your solutions with your friends on the online leaderboards and monitor trends with the global histograms.A toolbox of chips- Utilize a wide variety of components in your quest for optimization! Create circuits boards within circuit boards, within circuit boards!Vibrant soundtrack- Score by the amazing Jonathan Geer, composer of the Owlboy soundtrack.Uncover forgotten secrets- Memory fragments are scattered across the blueprint. Retrace the path of the Prime Mover to uncover the story of the Byte of Burden!6d5b4406ea
English
This is just brain\u2665\u2665\u2665\u2665 (the programming language) in 2D. If you like answering questions like "how do you multiply in brain\u2665\u2665\u2665\u2665?" or "how do you sort in brain\u2665\u2665\u2665\u2665?" then this is exactly for you. For a non-programmer this is a big task with high difficulty (maybe impossible if you're not mathematically talented); for a life-long programmer, this is drudge work. I judge Zachlikes on what they can offer beyond<\/i> a constrained and hostile programming environment. In that respect this one ranks near the bottom. And some of the constraints are just downright perplexing. Why are there chips, that can arbitrarily extend the area used and provide modularity, but no way to reuse chips beyond clunkily going back to the last one you used and copy\/pasting? Why can numbers go both directions on wires (indeed sometimes have to, when using a sorter on numbers that can be any sign), but there are no components that can act differently depending on direction of flow across them, or any way to exploit number collisions? There's just so little room for building on what you have done before, or exploring emergent complexity.
Making History: The Great War [torrent Full]
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